For now you might want to get familiar with the D2R Items classes because that's what we'll be playing as the primary. In an interview with Director of the game Joe Shely, however, it was implied that this roster could expand in the future - after all, there's no guarantee of longevity in Sanctuary.
The primary developers behind Diablo 4 have stressed that they don't want players to "feel that they have to pay to win" when the game launches in the coming year.
In the latest Diablo 4 livestream(opens in new tab) Game director Joe Shely, along with associate game director Joesph Piepiora along with community director Adam Fletcher gave fans an update on all things Diablo 4, as well as gave an insight into how things will work in the lead up to the game's release next summer.
During the livestream, the trio discussed their thoughts on the Diablo 4 battle pass (around the 39:15 mark in the video below) in addition to the game's upcoming seasons. "It's essential for us to ensure that we are balancing what you'd see inside the combat pass" Piepiora stated, "the way that they're powerful, yet fair and fair. We don't want to have any situation where players feel like they're paying to win. "To clearly distinguish of the battle pass from Diablo 4's seasons Piepiora clarified that "the seasons are still present in buy diablo II resurrected items, in the way that it was within Diablo 3." The chapter-based mechanic gives players many goals as they progress through the season and will allow players to earn in-game rewards in exchange for the characters they play. "All of the content for the season is completely free. The content is not linked to the battle pass," Shely adds.